Hello (fans, friends, and family),
After an obligatory hiatus, the Prototype Studios’ staff is finally back and working (harder than ever mind you). 2013 is behind us and 2014 brings forward an exciting year to develop our glorious baby: Space Adventure. Quite has changed, along with staff members departing and joining, but ultimately our goal stands: to make memories not videogames.
Along with its chilly afternoons, 2014 has given us an opportunity to reevaluate the development of Space Adventure, and as a team has given us the opportunity to make a few changes to generate a release (sometime late this year). The biggest changes involve adding a producer to our team, expanding our design team, and generating different documents that have helped us structure the engine, content and progress of Space Adventure.
In addition, 2014 also has led us to evolve our existing development framework from Java using Slick2D, to Java using LibGDX (http://libgdx.badlogicgames.com/). This change became appropriate the moment we learned about the capabilities of LibGDX. I mean seriously: it lets you develop Android and Desktop games at the same time, what more could you want.
Ok, so now that you’ve made it this far you’re probably asking yourself “So when’s this game coming out”. The truth is that we’re taking it one step at a time. We hope that a playable version (Version Oregano 1.0) will be ready for debugging mid this March, and we’re doing everything in our power to meet this goal.
Thank you very much,
Prototype Studios – Support Indie Gaming